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Malachi has the ability to read people and determine their immediate needs and wants, most of which play into subsequent puzzles.Īt first, I thought the analysis mechanic had promise. This runs the gamut from complex multi-screen riddles to "Analysis". I clicked around scenery, "analyzed" objects and people, and managed my inventory, all in service of puzzle-solving. The plot took a hard right turn for the supernatural a couple of hours in, and it never made much sense, even once I had grokked the concept of the " Moebius Theory." Moebius failed to recreate the charm of a 1990s adventure Throughout the game, Malachi traveled the world, appraised rare artifacts, solved mysteries, and got involved in a mysterious government organization. Moebius stars Malachi Rector, a genius art appraiser with a cold, misanthropic demeanor courtesy of a difficult past. There were times during my playthrough where I caught glimpses of what writer/producer/designer Jane Jensen (famous for her work on the Gabriel Knight series) was going for - but Moebius utterly failed to recreate the charm of a 1990s-era adventure game.
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No, I found it hard to get through because of its unlikable lead character, dopey writing, uneven puzzle design and omnipresent sexism. It's not difficult in the traditional sense - any determined player with an eye for adventure game logic will be able to complete it.
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